Computer Graphics-Sem3-Sept-2019

                                                                       
images.png


Name   ……………………………
Roll No ……………………………


SAINTGITS COLLEGE OF APPLIED SCIENCES
INTERNAL ASSESSMENT EXAMINATION, SEPTEMBER2019
Department ofComputer Applications, Semester 3
COMPUTER GRAPHICS
Total   : 80 marks                                  Answer Key                             Time:3Hours
Section A
Answer any 10 questions. Each question carries 2 marks.


1.         Define Computer Graphics.
                                Definition of Computer Graphics (2 marks). Give any two applications.
2.         What is mean by CSG?
                        Define Constructive Solid Geometry and list the methods (2 marks)
3.         Differentiate between Window and a Viewport?
                         Window definition ( 1mark) , Viewport definition (1 mark)
4.         What is mean by Exterior Clipping?
                        Exterior Clipping Definition(1 mark) with explanation(1 mark)
5.         What is mean by Computer Animation? What are its applications?
                        Definition (1 mark),  Any two applications (1 mark)
6.         What are ‘Key Frames’?
                        Definition (2 marks)
7.         Explain the term Frame Buffer.
                        Definition and explanation (2 marks)
8.         Differentiate between Horizontal and Vertical Retrace.
                        Definition ( 1 mark each)
9.         Explain the term ‘Refresh Display File’.
                        Definition with explanation (2 marks)
10.       What is a ‘Video Controller’.
                        Definition and explanation (2 marks)
11.       Explain the term ‘Display Processor’.
                        Definition and explanation (2 marks)
12.       What is mean by Geometric transformation?
                                                                                                            (10x2=20)
                  


Definition of Geometric transformation with explanation (2 marks)

Section B
Answer any six of the following. Each question carries 5 marks.

13.       Briefly explain the basic transformations.
                        Define Transformation ( 1 mark)
                        Explain Translation, Rotation and Scaling (1 mark each)
Matrix representation and necessary diagrams (1 mark )
14.       What are Quadtrees?
                        Definition (1 mark)
                        Explanation (3 marks)
                        Diagrams (1 mark)
15.       What is mean by polygon clipping?
                        Definition (1 mark)
                        Explanation (3 marks)
Diagrams (1 mark)
16.       Explain Rubber band method.
                        Define Rubber band method (1 mark)
                        Explanation (3 marks)
Diagrams (1 mark)
17.       What are Composite Transformations?
                        Define Composite Transformations (1 mark)
                        Explanation (3 marks)
Diagrams (1 mark)
18.       What are Polygon Tables?
                        Definition (1 mark)
                        Explanation (3 marks)
Diagrams (1 mark)
19.       Explain the steps in designing animation sequence.
                        Definition of design of animation sequence (1 mark)
                        Explanation of each step (4 marks)
           





20.       Explain Sweep Representations.
                        Definition (1 mark)
                        Explanation (3 marks)
Diagrams (1 mark)
21.       What is mean by Ray Casting? What is its application in Computer Graphics?
Definition (1 mark)
                        Explanation (3 marks)
Diagrams (1 mark)

                                                                (6x5=30)

Section C.
Answer any two of the following.
Each question carries 15 marks

22.       Explain the following terms in detail-
            (a) Reflection  (b) Shear
                        Explain Transformations(1  mark)
Definition of Reflection and Shear ( 1 and 1/2 mark each)
Explanation  (3 marks each)
Diagrams (2 and ½ marks each)
23        Explain the various clipping techniques in detail.
Definition of clipping (1 mark)
                        Explanation of different clipping techniques (2 and ½ marks each)
·         Point
·         Line
·         Polygon
·         Text
Diagrams (1 mark each)







24.       Explain any four Interactive picture construction techniques.
                        Definition of Interactive picture construction techniques (1 mark)
                        Explanation of various techniques with diagram (2 marks each)
(1) Basic positioning methods
(2) Constraints
(3) Grid
(4) Gravity field
(5) Rubber Band Methods
(6) Dragging
(7) Painting and Drawing
25.       Explain the different three dimensional display methods.
                                    Definition of three dimensional display methods (2 and ½ marks)
                                    Explanation of each of them with necessary diagrams(2 and ¼  marks each)
1.             Parallel Projection
2.             Perspective
3.             Depth Cueing
4.             Visible Line and Surface Identification
5.             Surface Rendering
6.             Virtual Reality



                                                               (2x15=30)



_____________________

Comments

Popular posts from this blog

UG, S1 BCA, First internal examination, Introduction to Problem Solving and Web Designing, September 2024