UG S3 Computer Graphics, First Internal Examination, August 2024

 Answer key

1. Computer Graphics is a field of computer science that focuses on the creation, manipulation, and representation of visual images and animations using computers. It involves the use of hardware and software to generate and manipulate images, simulations, and graphics that can be displayed on screens or projected in physical spaces.

2. Electron Gun, Accelerating and Focusing Systems, Phosphor Screen, Deflection System

3. Bresenham's Line Drawing Algorithm, DDA (Digital Differential Analyzer) Line Drawing Algorithm

4. Bitmap (Raster) Method, Vector (Outline) Method, Stroke Method, Stroke-Based

5.         Video Games

 Movies and Animation

 Virtual Reality (VR) and Augmented Reality (AR)

 Computer-Aided Design (CAD)

 3D Modeling and Rendering

 Product Prototyping

 Simulations and Virtual Training

6.  High-Resolution Display: DVST could display high-resolution graphics compared to earlier CRT systems, providing more detailed and clearer images.

 Fast Refresh Rate: The direct-write nature of DVST allowed for fast updating of images, which was particularly useful in applications requiring real-time data visualization (e.g., radar displays).

 Persistence of Image: The DVST had the ability to store images directly on the screen, providing persistence without needing continuous refreshing, which helped reduce the computational load for generating images.

7.    

           +------------------+

                         |    Shadow Mask   |  <--- Perforated metal sheet with holes

                         |   (with holes)   |

                         +------------------+

                                |   |   | (electron beams)

                                v   v   v

                         +------------------+

                         |    Phosphor      |  <--- Color phosphors (Red, Green, Blue)

                         |    Coating       |

                         | (RGB dots or     |

                         | stripes pattern) |

                         +------------------+

                            /    |    \     

   +-----------------+   /      |      \   +----------------+

   | Red Electron   |  /       |       \  | Green Electron |

   | Gun            | /        |        \ | Gun            |

   +----------------+<         |         >+----------------+

                            |   |   |      |

                            v   v   v      v

   +------------------------+-------------+

   | CRT Screen (Glass Tube) |             |

   |                        |   Image on   |  <--- Light emission from phosphors

   +------------------------+    Screen    |

                            +-------------+

Shadow Mask Method (for Color CRT Displays)

The Shadow Mask Method is a technique used in color CRT (Cathode Ray Tube) displays to produce color images. It involves a metal mask or grille placed in front of the phosphor-coated screen to ensure that the electron beams (from the electron gun) hit only specific phosphor regions (red, green, or blue). The method relies on the precise alignment of the electron guns, the shadow mask, and the phosphor pattern on the screen.

Here’s a detailed explanation of how the Shadow Mask Method works:


Components Involved in the Shadow Mask Method

  1. Electron Gun: The electron gun generates three separate electron beams, one for each primary color—Red, Green, and Blue. These beams are directed at the screen, where each color is emitted by the phosphor coating.
  2. Shadow Mask: This is a perforated metal sheet (or sometimes a mesh) placed between the electron gun and the screen. It contains small holes or slots that correspond to the arrangement of colored phosphor dots or stripes on the screen.
  3. Phosphor Coating: The inside of the CRT screen is coated with a layer of phosphorescent material that emits light when struck by the electron beams. The phosphor is usually arranged in groups of three dots (RGB) or stripes (RGB), with each group representing one pixel.
  4. Deflection Coils: These electromagnetic coils control the direction of the electron beams, causing them to scan across the screen in a raster pattern.
  5. Screen: The display surface where the electron beams hit the phosphor coating to generate visible light.

Working of the Shadow Mask Method

The basic idea behind the shadow mask method is that it controls which electron beam strikes which color phosphor on the screen. Here’s how it works step by step:

  1. Phosphor Pattern: The screen is coated with a fine grid of red, green, and blue phosphor dots or stripes. These phosphors are arranged in a specific pattern so that each pixel on the screen is represented by three colored phosphor spots (or stripes).
    • In the dot pattern, each pixel consists of a tiny triangle of three dots: red, green, and blue.
    • In the stripe pattern, the phosphor is arranged in parallel vertical or horizontal stripes for each color.
  2. Electron Guns: The electron gun assembly consists of three electron guns: one for red, one for green, and one for blue. These guns fire streams of electrons toward the screen. The intensity of the electron beams determines the brightness of the color.
  3. Shadow Mask: The shadow mask is a thin metal sheet with a precise pattern of holes aligned with the phosphor dots on the screen. Each hole in the shadow mask corresponds to one phosphor dot (red, green, or blue).
    • Function of the Mask: The shadow mask ensures that each electron beam can only hit the appropriate color phosphor dot. For example, the red electron gun only hits the red phosphor, the green electron gun only hits the green phosphor, and the blue electron gun only hits the blue phosphor.
    • This is achieved because the holes in the mask only allow each beam to pass through to a specific region of the screen.
  4. Deflection of Electron Beams: The deflection coils direct the electron beams to scan across the screen in a raster pattern (left to right, top to bottom). As the beams move across the screen, they pass through the holes in the shadow mask, and each electron beam hits its corresponding colored phosphor dot.
  5. Color Mixing: Each electron beam excites the phosphor dots, causing them to emit light in the corresponding color. By varying the intensity of the red, green, and blue beams, a full range of colors can be generated on the screen using additive color mixing. The color perceived by the viewer is a combination of the intensities of the three primary colors.

8.   DVST (Direct View Storage Tube)

Direct View Storage Tube (DVST) is a type of CRT (Cathode Ray Tube) used for graphical display purposes, especially in early computer graphics, radar, and military applications. The key feature of the DVST is that it can store the image directly on the screen, unlike conventional CRTs, which require continuous refreshing of the image.

Key Characteristics of DVST:

  1. Image Storage: The DVST could store images directly on the phosphor-coated screen without the need for constant refreshing, which made it suitable for displaying static images or maps. The image was retained on the screen even after the electron beam was turned off.
  2. Electron Gun: Similar to other CRTs, a DVST uses an electron gun to shoot beams of electrons toward the screen. The phosphor coating on the screen emits light when hit by these electrons.
  3. Persistence of Image: DVST was capable of holding an image (for a certain period) even after the electron beam stopped writing, offering a "storage" feature that allowed it to retain images without a refresh.
  4. Raster Scanning: The system still used a raster scanning technique for writing and clearing pixels, but instead of constantly refreshing the image, the DVST could hold it until manually erased or changed.
  5. Specialized Usage: DVST was widely used in applications where the image needed to be stable for extended periods, such as radar displays, scientific applications, and military uses.
  6. Phosphor Material: The phosphors used in DVST were specially selected for their ability to retain the image for an extended time.

Advantages of DVST:

  • High Resolution: DVST was able to produce high-resolution images, particularly for applications like scientific imaging and radar systems.
  • No Refresh Required: Unlike traditional CRTs, which required constant refreshing, DVST could store static images directly on the screen.
  • Suitable for Static or Semi-Static Displays: It was ideal for applications such as data visualization and maps, where the image didn't change rapidly.

Disadvantages of DVST:

  • Limited Use Cases: DVST was not suitable for fast-moving or high-refresh applications, such as modern video displays or interactive systems.
  • Cost and Complexity: DVST displays were expensive and technologically complex to manufacture.
  • Persistence Issues: The stored image could begin to degrade over time, leading to "burn-in" or fading.

Flat-Panel Displays

Flat-panel displays refer to modern display technologies that are thinner, lighter, and more energy-efficient than traditional CRTs. These displays are widely used in televisions, computer monitors, smartphones, and other electronic devices. Unlike CRTs, which use a bulky tube to display images, flat-panel displays use a variety of technologies to display images on a flat surface.

Types of Flat-Panel Displays:

  1. LCD (Liquid Crystal Display):
    • Working Principle: LCDs use liquid crystals that align differently when an electric current is applied. These crystals modulate light passing through them from a backlight, creating the image on the screen.
    • Backlighting: The backlight is typically provided by CCFL (Cold Cathode Fluorescent Lamps) or LEDs (Light Emitting Diodes).
    • Advantages:
      • Thin and lightweight.
      • Energy-efficient.
      • Widely used in TVs, monitors, and mobile devices.
    • Disadvantages:
      • Limited viewing angles.
      • Lower contrast compared to OLED displays.
      • Requires backlighting, which can reduce color accuracy and black levels.
  2. LED (Light Emitting Diode) Display:
    • Working Principle: Similar to LCDs, but the backlight is provided by LEDs. In some cases, OLED (Organic LED) displays are considered a type of LED display, where each pixel emits its own light, eliminating the need for a backlight.
    • Advantages:
      • Better contrast, brighter images, and thinner screens.
      • More energy-efficient compared to traditional LCDs.
    • Disadvantages:
      • Can be expensive.
      • The image quality can vary based on the type of LED (e.g., edge-lit vs. full-array).
  3. OLED (Organic Light Emitting Diode):
    • Working Principle: OLEDs use organic compounds that emit light when an electric current is applied. Each pixel generates its own light, eliminating the need for a backlight.
    • Advantages:
      • True Black Levels: OLEDs can turn off individual pixels, creating perfect black levels and better contrast ratios.
      • Better Color Accuracy: Excellent color reproduction.
      • Thin and Flexible: OLED displays are extremely thin and flexible, allowing for curved or even foldable screens.
    • Disadvantages:
      • Expensive to produce.
      • Potential for "burn-in" if static images are displayed for long periods.
  4. Plasma Display:
    • Working Principle: Plasma displays use electrically charged gas cells to produce light. Each cell emits light when electrically excited, and the combination of these lights creates the image.
    • Advantages:
      • Excellent color accuracy and contrast ratios.
      • Wide viewing angles.
    • Disadvantages:
      • Heavy and bulky.
      • Not as energy-efficient as LCD or LED displays.
      • Risk of burn-in with static images.
  5. Quantum Dot Display (QLED):
    • Working Principle: QLED displays use quantum dots (tiny semiconductor particles) that emit light when exposed to a backlight. These dots help to produce more accurate colors and higher brightness levels than standard LCDs.
    • Advantages:
      • Bright, vivid colors.
      • High contrast ratios and good energy efficiency.
    • Disadvantages:
      • Still relies on backlighting, so can't achieve true blacks like OLED.

Advantages of Flat-Panel Displays:

  • Thin and Lightweight: Flat-panel displays are much thinner and lighter than traditional CRTs, making them easier to transport and mount on walls.
  • Energy Efficiency: Modern flat-panel displays, especially LCD and LED types, consume much less power than CRTs.
  • High Resolution: Many flat-panel displays offer high-definition resolutions (1080p, 4K, 8K), delivering sharp and clear images.
  • Wide Viewing Angles: Displays like OLED and QLED provide wider viewing angles with less color degradation from different perspectives.
  • Slim Design: They occupy much less space, allowing for more compact and aesthetically pleasing designs.

Disadvantages of Flat-Panel Displays:

  • Limited Lifespan: Some technologies, especially OLED, may suffer from image burn-in or degradation over time.
  • Cost: Advanced flat-panel displays, particularly OLED and QLED, can be expensive to manufacture.
  • Viewing Conditions: LCDs and LEDs can sometimes suffer from issues like glare or limited contrast in bright lighting environments.

 

9.   1. Keyboard

  • The keyboard is one of the primary input devices for a computer, allowing users to input text, numbers, and commands. It consists of an arrangement of keys that are typically divided into groups, such as alphabetic characters, numeric keys, function keys, and special command keys (like Control, Shift, and Alt). Each keypress sends a signal to the computer, which interprets it as a specific character or command.

2. Mouse

  • The mouse is a pointing device that helps users interact with graphical elements on a computer screen. It translates the movement of the mouse across a flat surface into movements of a pointer or cursor on the screen. Common actions performed with a mouse include pointing, clicking, dragging, and scrolling. Many mice have additional buttons or a scroll wheel to provide further control or shortcuts.

3. Scanner

  • A scanner is an input device that digitizes physical documents or images, converting them into digital formats that can be stored and manipulated on a computer. It uses light sensors to capture the details of an image or text on paper, creating an electronic version. Scanners are commonly used for tasks such as digitizing photographs, scanning printed documents, or converting drawings into digital images.

10. Points

  • Definition: A point is a fundamental element in geometry that represents a precise location in space. It has no dimensions—no length, width, or height—meaning it does not take up any physical space.
  • Representation: Points are usually represented by a dot and labeled with a capital letter, like AAA, BBB, or PPP.
  • Properties: A point simply indicates a position or location. Multiple points can be used to define more complex geometric shapes or lines.

Lines

  • Definition: A line is a one-dimensional figure that extends infinitely in both directions. Unlike a point, a line has length but no thickness or width.
  • Representation: Lines are often represented by two points on the line, such as AB\overleftrightarrow{AB}AB, where AAA and BBB are points on the line. Alternatively, a lowercase letter can sometimes be used to name a line.
  • Types of Lines:
    • Straight Line: The shortest distance between any two points.
    • Curved Line: A line that bends continuously without forming sharp angles.
    • Parallel Lines: Lines that never intersect and remain the same distance apart.
    • Perpendicular Lines: Lines that intersect at a right (90-degree) angle.

11. CRT (Cathode Ray Tube) Monitors

A CRT (Cathode Ray Tube) monitor is a type of display device that was widely used before the advent of flat-panel technologies like LCD and LED. CRT monitors use electron beams to create images on a phosphorescent screen. Here’s a detailed explanation of how CRT monitors work, along with a description of their components.


Components and Working of a CRT Monitor

1.      Electron Guns:

    • Inside a CRT monitor, there are three electron guns (one for each primary color: red, green, and blue).
    • Each gun emits a stream of electrons that are directed towards the screen.

2.      Focusing and Deflection System:

    • The electron beams pass through a focusing system to make them sharp and precise, and a deflection system to guide them to specific points on the screen.
    • The deflection system, which consists of electromagnetic coils, controls the direction of the beams, allowing them to scan across the screen in a horizontal pattern.

3.      Phosphorescent Screen:

    • The inner surface of the CRT screen is coated with phosphor dots or stripes that glow when struck by the electron beams.
    • Each pixel on the screen is made up of three phosphor dots—red, green, and blue. By varying the intensity of each electron beam, different colors are produced.

4.      Image Creation:

    • The electron beams scan across the screen line by line, in a process called raster scanning.
    • As the beams hit the phosphor coating, the dots emit light, forming an image.
    • The image is refreshed several times per second (refresh rate), giving the appearance of a continuous, stable picture.

Diagram of a CRT Monitor

A basic diagram of a CRT monitor would include:

  • Electron Guns: Located at the back of the tube, one for each color (red, green, and blue).
  • Focusing Coils: Situated after the electron guns to focus the beams.
  • Deflection Coils: Positioned around the tube to direct the beams to specific areas of the screen.
Phosphorescent Screen: Coated with red, green, and blue phosphors that emit light when hit by the electron beams.



Advantages and Disadvantages

Advantages:

  • Better Color Representation: CRTs offer rich and accurate colors, making them ideal for graphic-intensive applications.
  • High Refresh Rates: They can support higher refresh rates, reducing motion blur in fast-moving images.

Disadvantages:

  • Bulk and Weight: CRT monitors are heavy and take up significant space.
  • Power Consumption: They consume more power than modern flat-panel displays.
  • Eye Strain: Lower refresh rates can cause flicker, leading to eye strain.

 

12.  Character Generation refers to the techniques used to display text characters on a screen. There are various methods of character generation, especially in computer graphics and digital displays, where characters need to be displayed quickly and clearly. Here are the main methods of character generation:

1. Bitmap or Dot Matrix Method

  • Description: In this method, each character is represented as a pattern of dots (pixels) in a grid. This grid, called a matrix (e.g., 5x7 or 8x8), stores the position of each dot that makes up the character.
  • Process: When a character is displayed, the pattern from the matrix is mapped to the screen by turning on specific pixels to match the grid.
  • Advantages:
    • Simple and fast since characters are predefined.
    • Can be used to generate any character set by loading different bitmap patterns.
  • Disadvantages:
    • Limited flexibility in scaling or resizing, as larger characters become pixelated or blocky.
  • Application: Commonly used in low-resolution displays, dot matrix printers, and early computer monitors.

2. Stroke or Vector Method

  • Description: Instead of using a grid of dots, each character is created using a set of lines or strokes. This method involves plotting points and connecting them to create the outline or skeleton of the character.
  • Process: Each character’s shape is defined by mathematical coordinates and line segments, making it easy to scale without losing quality.
  • Advantages:
    • Scalable without distortion, so characters can be displayed in any size.
    • Sharp edges and smooth curves, even at large sizes.
  • Disadvantages:
    • Requires more processing to draw each line segment, which can be slower than the bitmap method.
  • Application: Widely used in vector graphics, CAD applications, and scalable fonts like TrueType and PostScript.

3. Outline Method

  • Description: This method represents characters by outlining their shapes. The outline of each character is stored as a series of mathematical curves (e.g., Bezier curves) and lines.
  • Process: When a character is displayed, the outline is filled in to create the final character shape. Since the outline is based on curves, it can be scaled easily.
  • Advantages:
    • High-quality characters that can be scaled without loss of resolution.
    • Ideal for creating smooth and complex fonts.
  • Disadvantages:
    • More complex processing than bitmaps, requiring more computational power.
  • Application: Used in modern font rendering systems like TrueType and OpenType fonts.

4. 3D Character Generation

  • Description: In 3D character generation, characters are represented as 3D models. Each character has depth and can be rendered with lighting, shadows, and textures for more realistic effects.
  • Process: The character model is constructed with polygons or curves, and rendering techniques like shading and texturing are applied.
  • Advantages:
    • Provides a more immersive and realistic look for applications like games and animations.
    • Can be rotated and viewed from different angles.
  • Disadvantages:
    • High computational cost, requiring significant processing power and memory.
  • Application: Commonly used in video games, virtual reality applications, and 3D animation software.


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